New High Quality Zombie - Rigged, Animated (+ animation source)

Hi guys, here it comes, the new HQ zombie from motion tracks. This time you can split the zombie, he comes with separated parts, so you can cut of his head arms and hands. The model comes rigged and animated, also you receive the Source File (3ds Max 2010+)

  • FBX file and Unity package with a demo scene. Chek out the webplayer and cut the head of this zombie.

This zombie also comes with a Jaw rig so you can move his teeth and mounth around.

Hope you guys enjoy this.

Specs:

(** 3ds Max info)

  • PLOY COUNT: 56.322
  • VERTS COUNT: 28.433
  • TEXTURE SIZE: 2048x2048

Animation list: (start and end frame)
T-pose 0f 1f
Attack 6f 66f
Attack1 71f 140f
GrabBite 145f 180f
GrabBite1 185f 221f
6GrabBite2 226f 266f
Attack2 271f 311f
Walk 316f 616f
Walk1 621f 920f
DodgeBack 925f 933f
DodgeFront 938f 946f
DodgeLeft 951f 959f
DodgeRight 964f 972f
LoseHead 977f 1057f
HitFront 1062f 1102f
HitLeft 1107f 1147f
HitRight 1152f 1192f
HitReactionB 1197f 1217f
HitReactionF 1222f 1242f
HitReactionLeft 1247f 1267f
HitReactionRight 1272f 1292f
Idle_Headless 1297f 1597f
Idle 1602f 1902f
InAir 1907f 1916f
Jump 1921f 1934f
JumpAttack 1939f 1984f
KnockDownGetAngry 1989f 2068f
Land 2073f 2079f
RunStrafeLeft 2084f 2384f
RunStrafeRight 2389f 2689f
TurnLeft 2694f 2714f
TurnRight 2719f 2739f
WalkBackHeadless 2744f 3043f
WalkFowardHeadless 3048f 3317f
WalkLeftHeadless 3322f 3591f
WalkRightHeadless 3596f 3865f
HitStrongFall 3870f 3915f
GetUp 3920f 4015f
Feed 4020f 4180f

The price will remain the same as the last zombie until the end of december.

Webplayer: http://dl.dropbox.com/u/82234398/zmb3.html

Webplayer updated, please run the demo scene and feel free to comment.

Thank you all

poly count is huge…especially for a character that I would use multiple times in a single area. Is there a low poly version? This version is good for TV or film, but really heavy for anything but PC and for use as a main player character.

As a guide line: http://www.rsart.co.uk/2007/08/27/yes-but-how-many-polygons/

True. Useless unless you reduce the Tris count heavily up to a 5 or 6 Ktris if you want him to be geometry smoothed and have multiple instances on screen.
The link provided is useful.

Hi there Brian, thanks for the link but we know about poly count limitations in game, this is just a demonstration model, if you take a look there’s no link to buy it, just an sample. We are trying to provide a HQ model, so of course for gamming this has a mid poly model, and like no others do you can have a hi poly model to use in cut scenes or movie rendering.

Thank you