Hi everyone,
I read about unity networking and I’m confused, need someone to clear these things up please,
- plenty of people use RPC to create multiplayer games, is it the only way to create multiplayer games in unity (without plugins)?
- Can I use RPC to create FPS shooter game that can handle about 10 players without problems, or I need to use something else?
- If RPC is bad for this kind of games, what is the best free networking framework or plugin that I can use?
thanks in advance…