New Indie Project WIP Level

Just here to gather some opinions regarding the style of the game so far. Not much to show as of yet… But enough to take some feedback! :slight_smile:

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Nice Style. What software did you use to make the scene? I like the illumination on those glowing panels. Very subtle fog would be nice. Add very slight detail in the spacing above the player. Remember not too over-complicate your scene. Make use of depth in your scene too make the audience wow. Flickering/Alternating Lights? If possible, a really cool effect is you break the blue illuminated platform into sections which look dull. When you walk over the sections, they illuminate up depending on wich one your standing on. Lights start turning on as you approach them? Please post more screenshots when you can. Looking good.

Wow that looks amazing. More pictures?

Wow, I love the graphics style of your level!

Thanks. I used Maya, Z brush, and Photoshop for the design elements and in game assets. We will definitely consider your suggestions! thanks! I would be glad to post more images soon. Thanks again for everyone’s feedback!

We really appreciate the feedback we got on the first scene snap shot. Here are a couple more scene shots with updated lighting techniques and refined post processing. What do you guys/gals think?

Also we added a faint green outline to the platforms that are on your playing field so that the player doesn’t get confused between which platforms are playable and the other background props. We would definitely love your feedback on this approach… and any suggestions or ideas are welcomed as always! thanks again!

Here are some more details added to early levels. Better design. Your thoughts? We added some detail to the background as recommended by viewers.

This looks cool :sunglasses:

Make the outline slightly more noticeable. I’m just loving the smooth objects!

Here are some more details added to early levels. Better design. Your thoughts? We added some detail to the background as recommended by viewers.

Wow! Just saying but on the last picture, you might want to make the outline be only in the level, where the character can reach, rather than out of boundaries. Stunning renders.

This game looks very nice! Very high quality, will follow also BUMP! :smile:

@ Lemo76

Thanks for the input! We agree. We actually only outline the player path. However, in this game you can jump up walls. So the walls to the right of the screen are actually playable paths for the player. :slight_smile: Is that what you were referring to?

Looks amazing. The details on the walls and platforms- are they geometry, or normal maps?

The details are mostly normal maps. However, the major details are modeled. Thanks!

Thanks! We will have more pics coming soon! :slight_smile:

Let’s see…
Amazing style all the way through.

Please along with the stunning screenshots, explain what the items do e.g. Collectable energy, why you need it.
Maybe add a slight point light/ volumetric light which moves with the players purple eye.
The bottom screenshot seems quite appealing to look at. The thing I noticed was the electric fields facing down and to the right look like portals at first so that might be an idea, right.
Screenshot 4 showed a bunch of platforms, try to balance the level out so don’t have too much floating plat-forming as it is more nicer being on solid ground rather than on suspended platforms.
The third screenshot looked quite confusing at first (a video will help clear things up), but I slowly got to understand the scene. I don’t know why but the glowing arrows just really do work. Make sure you set them too be a background if they are because in some games, those arrows are like directional boosts.
I’m guessing there’s a duck button as it didn’t appear the character could fit through the gap in Screenshot 2.

IdeasEYE, try not focus too much any more on the design as I can see it doesn’t appear it can be improved any more, concentrate on the flow of the gameplay, and the difficulty. Great work.

Wow. Thanks for the awesome feedback! We will be releasing some video footage soon that will help viewers better understand the game play mechanic. I will try to address the questions you raised.

The collectible energy will serve as a point systems which the player will be able to use both in game… and for extra game content. We are not yet ready to reveal what this extra content will be. But the content is not part of the game. The game will be whole and complete even without it. Regarding the portal idea… nice call! We have actually discussed portals and how they will fit into our levels. I think you will like our usage of them when you see some newer snap shots. About the platforms… I think the video footage may clear this up a bit. This game is based heavily on your ability to face difficult platforming obstacles while dealing with enemies and static obstacles. So… the part you are seeing is actually a mini obstacle… so to speak… the levels in general would not include this many platforms. I will take your advice to heart! thanks! The art style is developing quickly and I have made sure to separate the background from the foreground. There are cases where the arrows do lead the player though the level. In most instances… they do not. It will be clear in the game.

Lastly… the player mechanic. The player will have a wide array of functions. We have focused on 2 things. 1) making sure the player has to perform/execute precised maneuvers in order to complete the level. 2) making sure that the player feels like there are several ways to perform these maneuvers… meaning… everyone would not beat the level exactly the same way. Some of the mechanics include…

  1. running
  2. jumping/ long jumping/ double jumping
  3. sliding (this is the ducking function you asked about)
  4. gliding ( the player can slow free fall down and glide for some time)
  5. Dashing ( the players can dash through the air)
  6. shooting (equipped with different firing modes and a unique aiming system)
  7. there will be times where flying is available as well… and possible more to come.

We really appreciate your continuous feedback on this forum and We hope to keep your interest throughout development. It is good to know that the visuals are up to par with standards… and don’t worry… the game play will be plenty difficult. It has been our goal to produce extremely stimulating and difficult arenas.

thanks again