Hey there,
I have the new input system in place working like a charm on Windows and in the editor, oddly enough I have a action called Next, which I set it up in some scripts to continue a dialog or some other action that depends on the player input. Within the dialog script it works fine(Android included), but with one other script I have the same Unity Event setup (in the Player Input Component) but only on Android it doesn’t even log an error or some debug logs I have in place. Tried to remove every piece of code from this script except debug log code to see it in logcat, with no success.
Is there any limitations on multiple scripts using the same action or something?
I really don’t know how to go from here, any ideas?
Unity version: 2019.4.5f1
New Input System version: 1.0.0
This is the code I’m testing:
public void OnNext(CallbackContext context)
{
Debug.Log("NextInput1");
}