Hi,
Currently I have setup the new input system and assigned an action that passes the position of the mouse and I bind to this using the .performed event. This is working great and every time I move the mouse I get the event telling me the mouse has moved.
From this I use the pretty standard mechanism of using the camera to get he world position of the mouse.
However when I don’t move the mouse but the character is moved (normally be me handling other input system key events) I try reading the current mouse position using the ReadValue() and I am not getting the update mouse pointer but the last movement value.
Can anyone tell me how to get the mouse world position reflecting the alter movement?