Hi everyone. I’m making a simple Android game using New Input System and OnScreen controls.
Build works fine until i reload the game scene. At this moment controls stop working. After getting back to menu scene and trying to reload game scene one more time the game freezes and crashes. This is what is shown when controls stop responding:
2021.01.10 20:36:37.830 28265 28308 Error Unity ArgumentException: Event must be a state or delta state event
2021.01.10 20:36:37.830 28265 28308 Error Unity Parameter name: eventPtr
2021.01.10 20:36:37.830 28265 28308 Error Unity at UnityEngine.InputSystem.InputControlExtensions.GetStatePtrFromStateEvent (UnityEngine.InputSystem.InputControl control, UnityEngine.InputSystem.LowLevel.InputEventPtr eventPtr) [0x00075] in <4f1d7098b570438ca553c2258f76742d>:0
2021.01.10 20:36:37.830 28265 28308 Error Unity at UnityEngine.InputSystem.InputControlExtensions.WriteValueIntoEvent[TValue] (UnityEngine.InputSystem.InputControl`1[TValue] control, TValue value, UnityEngine.InputSystem.LowLevel.InputEventPtr eventPtr) [0x00022] in <4f1d7098b570438ca553c2258f76742d>:0
2021.01.10 20:36:37.830 28265 28308 Error Unity at UnityEngine.InputSystem.OnScreen.OnScreenControl.SendValueToControl[TValue] (TValue value) [0x00089] in <4f1d7098b570438ca553c2258f76742d>:0
2021.01.10 20:36:37.830 28265 28308 Error Unity at UnityEngine.InputSystem.OnScreen.OnScreenButton.OnPointerDown (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <4f1d7098b570438ca553c2258f76742d>:0
2021.01.10 20:36:37.830 28265 28308 Error Unity at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerDownHandler handler, UnityEngine.EventS
And that is a part of crashing log:
0001.01.01 00:00:00.000 -1 -1 Info --------- beginning of crash
2021.01.10 20:37:06.622 28265 28308 Error AndroidRuntime FATAL EXCEPTION: UnityMain
2021.01.10 20:37:06.622 28265 28308 Error AndroidRuntime Process: com.DefaultCompany.com.unity.template.mobile2D, PID: 28265
2021.01.10 20:37:06.622 28265 28308 Error AndroidRuntime java.lang.Error: *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** ***
2021.01.10 20:37:06.622 28265 28308 Error AndroidRuntime Version '2019.4.13f1 (518737b1de84)', Build type 'Release', Scripting Backend 'mono', CPU 'armeabi-v7a'
2021.01.10 20:37:06.622 28265 28308 Error AndroidRuntime Build fingerprint: 'xiaomi/whyred/whyred:9/PKQ1.180904.001/V11.0.3.0.PEIMIXM:user/release-keys'
2021.01.10 20:37:06.622 28265 28308 Error AndroidRuntime Revision: '0'
2021.01.10 20:37:06.622 28265 28308 Error AndroidRuntime ABI: 'arm'
2021.01.10 20:37:06.622 28265 28308 Error AndroidRuntime Timestamp: 2021-01-10 20:37:06+0300
2021.01.10 20:37:06.622 28265 28308 Error AndroidRuntime pid: 28265, tid: 28308, name: UnityMain >>> com.DefaultCompany.com.unity.template.mobile2D <<<
2021.01.10 20:37:06.622 28265 28308 Error AndroidRuntime uid: 10156
2021.01.10 20:37:06.622 28265 28308 Error AndroidRuntime signal 11 (SIGSEGV), code 1 (SEGV_MAPERR), fault addr 0x83e00158
2021.01.10 20:37:06.622 28265 28308 Error AndroidRuntime r0 83e0011c r1 00000047 r2 00000003 r3 00000000
2021.01.10 20:37:06.622 28265 28308 Error AndroidRuntime r4 ecf134cc r5 83e4a864 r6 dd8a2000 r7 00000000
2021.01.10 20:37:06.622 28265 28308 Error AndroidRuntime r8 ddceb988 r9 ecf133bc r10 00000002 r11 83e4a864
2021.01.10 20:37:06.622 28265 28308 Error AndroidRuntime ip ecf13cfc sp ce2fe840 lr ecee6ba9 pc ecee6734
2021.01.10 20:37:06.622 28265 28308 Error AndroidRuntime
I attach the log file with the full information. Seems like a huge problem with New Input System
[173990-comdefaultcompanycomunitytemplatemobile2d-logcat.txt|173990]
,Hi everyone and sorry for a lot of log text. I’m making a simple Android game using new input system and OnScreen controls. The problem is that when i start the game on the device and reload a game scene the controls stop working. Returning back to menu scene and trying to load game scene one more time results in freezing and crashing. That is what was showing in Android Logcat when I was pressing OnScreen buttons:
2021.01.10 20:16:12.712 26578 26623 Error Unity ArgumentException: Event must be a state or delta state event
2021.01.10 20:16:12.712 26578 26623 Error Unity Parameter name: eventPtr
2021.01.10 20:16:12.712 26578 26623 Error Unity at UnityEngine.InputSystem.InputControlExtensions.GetStatePtrFromStateEvent (UnityEngine.InputSystem.InputControl control, UnityEngine.InputSystem.LowLevel.InputEventPtr eventPtr) [0x00075] in <b13c46b9cbb648928a28297ab6513fa1>:0
2021.01.10 20:16:12.712 26578 26623 Error Unity at UnityEngine.InputSystem.InputControlExtensions.WriteValueIntoEvent[TValue] (UnityEngine.InputSystem.InputControl`1[TValue] control, TValue value, UnityEngine.InputSystem.LowLevel.InputEventPtr eventPtr) [0x00022] in <b13c46b9cbb648928a28297ab6513fa1>:0
2021.01.10 20:16:12.712 26578 26623 Error Unity at UnityEngine.InputSystem.OnScreen.OnScreenControl.SendValueToControl[TValue] (TValue value) [0x00089] in <b13c46b9cbb648928a28297ab6513fa1>:0
2021.01.10 20:16:12.712 26578 26623 Error Unity at UnityEngine.InputSystem.OnScreen.OnScreenButton.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <b13c46b9cbb648928a28297ab6513fa1>:0
2021.01.10 20:16:12.712 26578 26623 Error Unity at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerUpHandler handler, UnityEngine.EventSyste
And that is a part of the crashing log:
0001.01.01 00:00:00.000 -1 -1 Info --------- beginning of crash
2021.01.10 20:37:06.622 28265 28308 Error AndroidRuntime FATAL EXCEPTION: UnityMain
2021.01.10 20:37:06.622 28265 28308 Error AndroidRuntime Process: com.DefaultCompany.com.unity.template.mobile2D, PID: 28265
2021.01.10 20:37:06.622 28265 28308 Error AndroidRuntime java.lang.Error: *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** ***
2021.01.10 20:37:06.622 28265 28308 Error AndroidRuntime Version '2019.4.13f1 (518737b1de84)', Build type 'Release', Scripting Backend 'mono', CPU 'armeabi-v7a'
2021.01.10 20:37:06.622 28265 28308 Error AndroidRuntime Build fingerprint: 'xiaomi/whyred/whyred:9/PKQ1.180904.001/V11.0.3.0.PEIMIXM:user/release-keys'
2021.01.10 20:37:06.622 28265 28308 Error AndroidRuntime Revision: '0'
2021.01.10 20:37:06.622 28265 28308 Error AndroidRuntime ABI: 'arm'
2021.01.10 20:37:06.622 28265 28308 Error AndroidRuntime Timestamp: 2021-01-10 20:37:06+0300
2021.01.10 20:37:06.622 28265 28308 Error AndroidRuntime pid: 28265, tid: 28308, name: UnityMain >>> com.DefaultCompany.com.unity.template.mobile2D <<<
2021.01.10 20:37:06.622 28265 28308 Error AndroidRuntime uid: 10156
2021.01.10 20:37:06.622 28265 28308 Error AndroidRuntime signal 11 (SIGSEGV), code 1 (SEGV_MAPERR), fault addr 0x83e00158
2021.01.10 20:37:06.622 28265 28308 Error AndroidRuntime r0 83e0011c r1 00000047 r2 00000003 r3 00000000
2021.01.10 20:37:06.622 28265 28308 Error AndroidRuntime r4 ecf134cc r5 83e4a864 r6 dd8a2000 r7 00000000
2021.01.10 20:37:06.622 28265 28308 Error AndroidRuntime r8 ddceb988 r9 ecf133bc r10 00000002 r11 83e4a864
2021.01.10 20:37:06.622 28265 28308 Error AndroidRuntime ip ecf13cfc sp ce2fe840 lr ecee6ba9 pc ecee6734
There is also info about the moment of freezing. I attach the log file with the complete information. Seems like a huge problem with new input system.[173990-comdefaultcompanycomunitytemplatemobile2d-logcat.txt|173990]