This has probably been asked somewhere else, but I don’t really know what to look for.
I’m using the New Input System from Unity and want to do a very simple Walk-Run-Jump controller, where Walk is on WASD, Run on Shift, and Jump on Space. (I’m forwarding those events to my PlayerMovement script via the PlayerInput component’s UnityEvents.)
Problem is that if I run around (using Shift + WASD), the Input System does not generate events for jump/space anymore.
