New input system cause crash on iOS if more than 64 chars input in any InputField
Add an InputField in a scene.
Build an iOS executable and launch on an iOS device.
Tap the InputField on the device which would bring out the iOS native keyboard.
Type more than 64 chars in the keyboard.
App crashes.
FYI, the only workarounds right now are either to switch entirely to Unity’s old Input System (and remove the new one) OR upgrade to Unity 2020.2.0a12.
Question for those of you who switched back to the old Input System… were you able to do it easily? I’m running into an issue where when I build to iOS or Android, all native touch interactivity is lost. I can’t tap/click any standing buttons/text fields. Not sure what’s going on / how to fix it.
Update: Nevermind, it turns out I just had to re-add the old Standalone Input Module back to the EventSystem game object.
Why prioritize customers who are already invested in using Unity (and likely paying subscriptions) when they can fix the bugs in the latest versions of Unity to keep new customers and convert them into paying customers
Really wonder if unity guys want too fool us… Lots of bugs not get fixed in LTS version but in 2020.
And unity tells to use LTS versions for production. How should we if basic things fail…