New input system - How do I access Up/Down/Left/Right?

I’m trying to implement simple controls with the new input system but I cannot figure out how to access a certain property in the event object. Picture of my bindings:

I successfully make my player jump like so after subscribing to the jump event:

    private void Jump_performed(InputAction.CallbackContext obj)
    {
        Debug.Log("Jumped");
        rigidBody.velocity = new Vector2(0, 5);
    }

However, I can’t figure out how to access Up/Down/Left/Right as seen in my bindings above. Everything I’m finding prints W/A/S/D instead. Example:

    private void Move_performed(InputAction.CallbackContext obj)
    {
        //Prints W, A, S ,D
        Debug.Log(obj.control.displayName.ToString());
        //Displays Move...
        Debug.Log(obj.action.name.ToString());
        //Displays PlayerControls...
        Debug.Log(obj.action.actionMap.name.ToString());
    }

I looked at the reference and couldn’t figure it out either even though synthetic controls seemed similar near the bottom: Controls | Input System | 1.0.2

Ideally I’ll be moving my character up/down/left/right depending on what is being pressed. I don’t want to reference W/A/S/D like I currently have.

Edit: I found this and still don’t know how to check what the composite binding is on event: Input Bindings | Input System | 1.0.2

For anyone wondering, it doesn’t seem possible to access the Up/Down/Left/Right labels today. Why they exist? I don’t know.

https://forum.unity.com/threads/new-input-system-how-do-i-access-up-down-left-right.901394/#post-5918282