So I’m having issues getting my Xbox 360 controllers to run properly using the new input system. When I open up the input debugger I can see that it is correctly displaying the device as well as all of the inputs. However when I play my scene none of my callbacks are firing when using the controller (keyboard and mouse work just fine).
The only thing I can see being a problem so far is that when I disconnect/reconnect the device I get the following messages…
“Joystick disconnected (“Controller (Xbox 360 Wireless Receiver for Windows)”).”
“Joystick reconnected (“Controller (Xbox 360 Wireless Receiver for Windows)”).”
In earlier versions of the input system, I have used the same receiver/controllers with out issue, but in my current, and new test projects I can’t get my callbacks to recognize this device.
I have also tested with a wired 360 controller and am getting similar messages when disconnecting/reconnecting .
“Joystick disconnected (“Controller (XBOX 360 For Windows)”).”
“Joystick reconnected (“Controller (XBOX 360 For Windows)”).”