Hello dear people,
i created a multiplayer scene with inputs handled by the new Input System. Multiplayer is achieved by Mirror, which is based on the now legacy UNet as far as i know.
The problem is that only the host player can perform a jump, but all players can move, even tho both of these Inputs should be handled by the Input System. I implemented the two things differently:
For moving, i simply read the vector of WASD/Analog Stick and apply them accordingly to a move function in Update.
For jumping, the Input System is calling a method with the event handler of the Input System.
Here is the Link to the Project (as a zip file), I’m curious if theres just a tiny thing i missed or if this is a legitimate bug.
Also some screenshots of the settings in case you can spot any error there:
InputMaster
Player Scripts (with InputMaster settings)
Thanks in advance!