New Input System not recognizing gamepad on build

I’m using the new unity input system and my gamepads arent being recognised on build but work perfectly fine in the editor and i don’t seem to under stand why…please help.

What’s the player target? 32-bit Windows? IIRC we have an issue ATM with input device support in 32-bit Windows builds. 64-bit should work.

I Just better understood your question properly, yes, i’m using 64 bit windows versoin of unity

For anyone with this same issue please change your target architecture from x86 to x86_64, thats the solution

no fix for this yet? i need too distribute a x86 build for people with windows 7 (yes there are people that still uses it) and the x86_64 does not work for them, so we need the controllers to work in the x86

This does not solve my issue. Something like this is very unacceptable.

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did u ever solve it?

Having the same problem with my PS5 controller working in editor but not build. Meanwhile my xbox controller works for both.