I’m using the new unity input system and my gamepads arent being recognised on build but work perfectly fine in the editor and i don’t seem to under stand why…please help.
What’s the player target? 32-bit Windows? IIRC we have an issue ATM with input device support in 32-bit Windows builds. 64-bit should work.
I Just better understood your question properly, yes, i’m using 64 bit windows versoin of unity
For anyone with this same issue please change your target architecture from x86 to x86_64, thats the solution
no fix for this yet? i need too distribute a x86 build for people with windows 7 (yes there are people that still uses it) and the x86_64 does not work for them, so we need the controllers to work in the x86
This does not solve my issue. Something like this is very unacceptable.
did u ever solve it?
Having the same problem with my PS5 controller working in editor but not build. Meanwhile my xbox controller works for both.