Hello, I’m learning the new input system in unity and have got a lot of things working but am having trouble with the smoothness of rotation. The thing is when I press a key it goes straight to 1, 0, or -1. I’ve seen other people try to get help on this issue with no response. With the old input system when you pressed a key there would be a more gradual increase to the value of 1 or -1 but right now it just goes straight to the point. Does anyone know how to fix this?
Yeah, I ran into the same problem.
If you’re using composite vector, it might have Mode set to ‘Digital’ or ‘Digital Normalized’… if you set it to ‘Analog’ you’ll get the full range between [-1, 1].