Whatever their value was at the moment I open the keyboard, they will return the same after even if my Android device is moved around.
many values like:
AttitudeSensor.current.attitude.ReadValue()
Accelerometer.current.acceleration.ReadValue()
LinearAccelerationSensor.current.acceleration.ReadValue()
(And Gyroscope.current.angularVelocity.ReadValue() rarely works for me (even before opening keyboard), which I posted in previous thread)
Im using Unity 2020.1.10f1, & we are migrating to the new InputSystem.