Hi, how will new iOS apps (1136 x 640) look running on old iphones (980x640) ?
You need to make your apps work on both resolutions.
–Eric
Hi Eric,
how can i make my apps work on 1136x640?
I downloaded xcode 4.5, but my app runs only in 960x640 with black borders on left and right side.
Using Unity 3.55
thanks and bye . Frank
Does unity3d support that? or i just must wait? cause i dont know how to make universal app
In the other thread about this, goat mentions that, Apple mentions, that iOS6 will letter box any app, not at 16:9 ratio. So, you really do not have to do anything if you don’t want.
My best guess at what will happen is that until Unity is updated to comply with the latest iOS SDK, it will run letterboxed/pillarboxed. When it is updated, we will need the latest version of XCode to open the project and build it if we don’t want the black bars. So your GUI and cameras will need to be adaptable to that new resolution as well.
My reasoning is that Apple’s description sounded like iOS 6 on a new iPhone or iPod will detect apps built with an older SDK and automatically run them with black bars.
Ya i guess you right…we must wait for an update from unity and update from Xcode … untill then i recommend not to publish games
But i thing the Xcode upade ist already there (4.5). So, we only wait for the unity update?
bye. Frank
is there still no 1136 possibility from unity?
there is. Some user already posted the workaround to get it going.
Problem is that Unity does not full work with XCode 4.5 which you in trade need to be able to specify the new splash screen (which you need to even be iphone5 detected) and include ARMV7s libraries.
I’m also not sure how UT will handle that. Unity 3.5 supports ARMV6 and ARMV7 and as such it can not become XCode 4.5 compliant which officially drops ARMV6 support altogether. At least not without major work and support for old and new xcode and for old and new universal builds (armv7 + armv7s vs armv6 + armv7)
Unity 4 which finally killed ARMV6 support can on the other hand be updated to support ARMV7 + ARMV7s pretty easily at least from the build and editor point of view. Can’t speak for the effort required to get the library work on armv7s
There’s no reason to support 3G at all in new versions of unity. Of course there is always the opportunity to carry on compiling with the old version. Since you’re stuck with old xcode for the old version, it doesn’t matter you can’t use new unity, since none of the newer features will even run on a 3G.
No point in supporting it.
As for resolution independence, I wish devs would get a grip and learn how it’s done on desktops since that’s the SAME as on mobile.
This is why Unity 3.5.x is going to be supported a while they didn’t want to but…