New iOS deployment problem

Hi there. I’m a bit of a newbie with fixing deployment problems, so I’m hoping somebody out there can help me trouble shoot the issue.

When I build my app, it builds fine with no errors. But when it deploys to the iPad, the app launches, but then just pauses on the splash screen.

Xcode shows the app in a paused state and the output log shows the following

Creating FingerGestures using TouchScreen Gestures
 
(Filename: /Applications/buildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/iPhonePlayer-armv7/UnityEngineDebug.cpp Line: 43)

compute_class_bitmap: Invalid type 13 for field System.Collections.Generic.List`1+Enumerator[T]:current

Any idea what this is and how I can track down the offending script? I use a lot of third party components so getting a hint as to where this might be would be super helpful.

Thanks!

I guess your problem might very well lure in that sentence. Without a list of external components used, it’s really hard to say by the output you provided. Most likely it’s some plugin misbehaving. Best way to find out which is causing the trouble is to create an empty project with the same components you’re now using, and try to build that for iOS. The drop the components one by one until you find the one that crashes the app. Or, start empty project and start adding the components there one by one etc.