What will the new iPhone screen resolution mean for developers using Unity? Does anyone know where the screen resolution and its impact on developers is being discussed in general now?
I asked the same question over in the support section but in retrospect I am thinking… Apple likes to keep the public in the dark about it’s doings so them divulging more info than absolutely essential doesn’t seem likely…
Did they even bother to tell Unity that the screen res is going to be upgraded or did they also just find out about that today?
“Hey, Unity, the announcement has been make like a whole 10 minutes ago. Have you woken everyone up all around the world, yet, discussed the situation, formulated a plan of action, written it down, set the ball rolling and prepared a press release for us, your public, yet? If not, why not!? How long do we have to wait? 15 minutes? 20! Hey, I didn’t wait a whole year for the new iPhone just so half your team on the other side of the globe can be asleep on the day of the great announcement! All of you, wake up and answer me!”
That was what my question sounded like to me in retrospect… so… I am just gonna sit back and wait for the official word from the team. Heck, not only is the phone not out yet, we are not even able to order it… or even pre-order it, yet… so worrying about that now seems a tad premature…
Lol… releases like these teach me a lot about the virtue patience… LOL! I was (and am) such a huge iPad fan but can’t buy one. I need to wait. I so badly want Unity 3, but it is simply not available, yet. I must wait. I want an iPhone 4 but it is not available, yet. I must wait. And when it is released, my contract will expire in March… so I must wait… ARRRRGGHGHGHGGHH! This patience is driving me insane!!! :x :x :x :x :x
If I were a girl, at this point I would have my hair dyed blue, sit on my heels, lick my fist, put on the saddest eyes ever, try real hard to generate tears but not have them leave my eyeballs, look towards the Unity guys and say: “Meeeeeeoooowwww” in the saddest little “Please help” voice I could muster…
…i watch too much tv…
Potentially Unity just does not need to do anything on the iphone app side and is using the EAGLView bounds by now to be always fine, with just the editor requiring a new preset resolution.