New Issue Tracker - Bugs are public.

Ever wonder where your bugs go? Well now you can see them in the wild with our new Extreme Issue Tracker Deluxe!!

Alright so maybe it’s just called Issue Tracker but whatever. You can search for your own bugs, or those submitted by others as well as being able to vote and comment on them.

Privacy is our #1 priority, so your projects, name, e-mail address and any personal information you include will never be shared, QA manually update the Issue Track to make sure all your secrets are safe.

Read more about it here http://blogs.unity3d.com/2013/11/20/a-vote-for-a-bug/

1 Like

Wow, i’ve been asking for this for years, glad to see its finally made it.
Hopefully it will help everyone in terms of finding if an issue is a known bug or not and save time writing up bugs that have already been reported.

The addition for being able to vote for a bug is interesting, not sure quite why its there, afterall a bug is a bug and they all need fixing, but maybe it will allow some old legacy bugs to be given more attention now.

Somewhat disappointed that only bugs without private information will be made public. I can understand the need for keeping information private, but it suggests that some bugs may never be entered into this public resource which kind of defeats its purpose. Hopefully this is an issue that can be addressed in the future, such as allowing bug reporters to state if the bug report can be made public (default would be private) or that QA could create a public version of a private bug just to get the details of the bug into public awareness.

I’m also disapppointed that only confirmed bugs will be added too, again seems to defat the purpose a bit, especially now that you have a public face for the bug reporter, as unconfirmed but real bugs could gain support information from the wider Unity community. Again I would hope that this would also be addressed in the future.

However overal this is a huge step in the right direction and i’m thankful for Unity investing the time to get this done.

Edit: Sorry Aurore that I edited my post as you were replying.

We have to prioritise which bugs need to be fixed first which is not necessarily chronological, these votes will be taken into account in that process.

Well, this is huge.

Astronomical, Colossal, Cosmic, Enormous, Galactic, Gargantuan, Giant, Gigantesque, Grand, Humongous, Immense, Massive, Mega, Mighty, Monumental, Prodigious, Super, Super-Dupe, Tremendous.

I think I’ve said it all.

Thank you Unity.

1 Like

Awesome! Going to hunt some bugs now and vote them up.

Does the search exclude fixed bugs and include category pages on purpose?
Edit: It seems many results are suppressed/not shown if you search for a keyword like “collision”. Maybe not cached yet?

you should’ve kept the extreme name. would help to reach the younger audience lol

Just saw the tweet.

All I can say is: (ツ)/

Grats and Thanks!
Gigi

My question is why is there open bugs from 2012 ACTIVE still in there?

Because it seems rude to just close bugs we’ve not reproduced just because they are old. :wink:

Should you get your votes back automatically once an issue has been fixed? Or is it once it’s released?

Like: Unity Issue Tracker - Build performance drops after building in 4.3

I didn’t get my votes back but it’s no longer active.

Thanks.

I have just realized I can take my votes back by myself.
PS: and vote for the fixed bug again :slight_smile:

At the moment you will need to manually take back you vote when something is marked as fixed.

Yeah, it`s much friendlier to simply ignore the bug reporter instead. Letting him hope that there will be a fix for version 2.6 while he uses Version 4.3 now …

ironymode off :wink:

Nobody will fix such old bugs. And nobody expects to get bug fixes for such old bugs. I would suggest to make a hard reset with the bugs. Close all bugs before version 4. They will not be fixed anyways. It makes really no sense to keep bugs from version 1.5 active.

Huh? Sounds to me as the perfect system to prevent further votings …

The web devs are working on automating the retrieval of votes.

As I understand it, QA do create ‘public’ versions of bugs. There’s a difference between an ‘incident report’ (what we submit to Unity) and a ‘bug’ (what it gets turned into once it’s confirmed on their end) and I’m assuming that when they turn the incident into a bug they strip any submitter-specific info.

Given that the rate of confirmed bugs in incident reports is about 5%, I don’t think we want UT to flood the bug tracker with the other 95%.

@Aurore, you mention “search”. Can’t see a txt search field - just those drop downs. I probably wouldn’t never check if somebody already submitted a bug i hit as it just takes to much time browsing the categories.

I sent a bug report, received a confirmation a week ago that it has been reproduced and still no track of it on the issue tracker even if it’s set to public. Should I be worried?

I’d like an issue tracker tab in the Unity Editor so we remember to check status. It’d also be nice if bugs over 2 years old were closed as OCBE.