New Launch Screen Options in 5.2

I like many people am having trouble getting the launch screen to work the way I would like.

With 5.0 I provided a number of images and they were more or less stretched or squeezed to fit the size of the screen. This worked.

I’ve tried the “Image and Backgroud (relative size)” with Fill % at 100. Now my splash image is square with black borders. I would like the old 100% fit both horizontally as well as vertically. Anyone have any ideas on how to fix this?

Note: I’ve tried using the legacy approach and it didn’t work either (my splash screen stretched beyond the physical screen).

Thank you,
Seth

Hello, the stretch option is no longer supported. The expected behavior is that if image with incorrect aspect ratio is provided, we stretch it until it fills the given percentage of the screen.

Since you are seeing something strange, could you please submit your project for inspection attached to a bug report? Please post the bug number here. Thanks

Also see this post. Bug #730144.

There number splash screen issues mentioned currently in the forum threads.
Apart from the one in this topic, please do not ignore the following (4.6.9+5.2.2)

http://forum.unity3d.com/threads/unity-4-6-9-splashscreen-orientation-issue.360944/
http://forum.unity3d.com/threads/unity-5-2-0p1-ios-launch-image-wrong-size.356670/
http://forum.unity3d.com/threads/unity-5-launch-screen-not-working-as-expected-image-and-background-option.357039/
http://forum.unity3d.com/threads/ios-landscape-orientation-launching-upside-down-unity-5-2-1.358756/

How much more do we need to write, and these issues are show stoppers as bad customer experience.Is your Unity QA awake yet!

All of the mentioned bugs have been fixed and the fixes are heading to the next patch release. Note that work around are possible for each of them - you just need to disable launch screen or tweak images in Xcode project.