New level made in Unity (applying) textures to it?

So i just created a level in sketchup (first time using it) - Created some furniture in blender. But i’m now at the point where i’d like to add (textures to my walls floors etc. But problem is. My whole level is 1 big level. Walls and floor and roof is 1 big prefab.

this is what it looks like

So i’m wondering. How do i add let’s say a checkboard texture to the floor. And maybe some wood to the walls?? from inside of unity?

It won’t work like that.

You have to go back into sketchup and break it down into pieces.

Then apply (map) textures within sketchup. Then you can export the mesh pieces from sketchup into unity and put it back together. Within Unity you can apply the textures you mapped to that mesh.

Make sure to keep one texture per mesh so you aren’t sitting with a bunch of submeshes drastically increasing draw calls and eating up game performance.

The ideal optimized way to do it would keep it one mesh; create a texture atlas with all your textures needed for that level then map it all out to the correct spots on the level within sketchup or blender. That way you still have one mesh and are using only one texture.

Thanks. I deleted it all and created a whole new big level (1) for me to start in. It works perfectly with probuilder which i am using now.

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