Heya everyone,
I recently submitted my new Low Poly water shader called Hard Water.
It’s a surface shader that will create water movement in the vertex and harden the normals of the surfaces.
You can get it on the asset store here for only $4.99
Here is a quick video demo:
Hard Water is now live on the asset store and you can get it for only $4.99 at: Unity Asset Store - The Best Assets for Game Making
For other reasons I’m stuck on Unity 5.2.2f1 for projects just now. Do you know if your product require 5.4 features or is that just what you submitted it on? Would it work on 5.2.2?
Its just a simple surface shader, I have no tested it on that version, but if it does not work I will gladly give you a refund.
Thanks,
John
That is a pretty spiffy asset sir. It works in 5.2.2 and it might be precisely what I’m after… THANKS!
Sorry, I just now got the notification here.
Unity is not sending notifications any longer from the forum.
I would love to see what I can do to help.
I see now what you are talking about, and I think its just a trade off for how the surface hardness setting in the shader works. It remaps the normal direction of the faces. In doing so the shader is reducing the effective range of the point lights.
the shader is reducing the effective range of the point lights - No, it does not calculates it correctly, and the same problem with spot light.
Top image is default shader.
Bottom image is your shader.
FYI, I have found a way to change the normal hardness and maintain the light distribution.
It will be in the next update coming next week.