New Low Poly Water shader

Heya everyone,
I recently submitted my new Low Poly water shader called Hard Water.
It’s a surface shader that will create water movement in the vertex and harden the normals of the surfaces.
You can get it on the asset store here for only $4.99
Here is a quick video demo:

1 Like

Hard Water is now live on the asset store and you can get it for only $4.99 at: Unity Asset Store - The Best Assets for Game Making

For other reasons I’m stuck on Unity 5.2.2f1 for projects just now. Do you know if your product require 5.4 features or is that just what you submitted it on? Would it work on 5.2.2?

1 Like

Its just a simple surface shader, I have no tested it on that version, but if it does not work I will gladly give you a refund.

Thanks,
John

1 Like

That is a pretty spiffy asset sir. It works in 5.2.2 and it might be precisely what I’m after… THANKS!

hi
your shader does not work correctly with point and spot lights. can you help?

1 Like

Sorry, I just now got the notification here.
Unity is not sending notifications any longer from the forum.
I would love to see what I can do to help.

I see now what you are talking about, and I think its just a trade off for how the surface hardness setting in the shader works. It remaps the normal direction of the faces. In doing so the shader is reducing the effective range of the point lights.

2 Likes

the shader is reducing the effective range of the point lights - No, it does not calculates it correctly, and the same problem with spot light.

Top image is default shader.
Bottom image is your shader.

2805096--203697--Untitled-1.png

1 Like

FYI, I have found a way to change the normal hardness and maintain the light distribution.
It will be in the next update coming next week.2806908--203861--Screen Shot 2016-09-30 at 11.47.27 AM.jpg

1 Like