Hello everyone!
As the title says, we (me and my partner) are about to finish up our terrain system for our game. It is not done yet but should be finished or useable soon (of curse we talk about months )
It is a Marching-Cubes terrain system. Currently it is working in an early state of development. It can handle an almost infinite terrain (maximum size in all directions: ± 50000 ; you can go beyond this BUT it is not recommended). We have multiple materials per Chunk so you can have Stone, Dirt, Sand, Ores and such with different Renderer-Materials!
A few days ago we implemented Drops. If you dig (yeah you can if you want to) you will get some Drops which will be collectable. The terrain or Chunk will load around the player, so called dynamic-chunk-loading. For the time being there are only a few tweak able options. There is also some saving and loading part going on (it worked with Unity 3.5 but there is something broken in 4.0, we haven’t fixed it yet).
Our question to you is: Do you have any interests in this system that we have to put it in the asset store for you?
I know this is only a brief introduction of our system but i hope you got the point
This will become the WIP Thread if there is enough interest out threre , else any mod can delete this thread if he / she wants to.
If you have any questions, please be so kind and let us know!
We will update out progress for let’s say 2 months even if there is not that much of interest but maybe there will be the guy who is searching for it in the future.
Thats a pic how it looks like right now (we dont have that many shots, there will be more in the future):
https://dl.dropbox.com/u/51990915/InNowhereMCTest/Mountains%20v1.PNG (the pic is big size and cause of that I didn’t put it in the image thingy)
I forgot to mention that there is a testversion of this yet but I don’t want to link it right yet.
Lord Matheess