New Model Moves Backwards...

I switched out a 3DS model I was using for the player to another 3DS model, and now everything goes in reverse. IOW, where it used to move forward, now it goes in reverse, etc. I assume this is because the model was built along a different axis?

So, in the code, I reversed it back to the right direction by multiplying the transform by -1.0, etc along the correct axis. But…

…when the player object instantiates a projectile, the projectile now shoots backwards.

Is there a way to change the default “direction” of an object? If not, how do I rotate the projectile to point forward when instantiating it?

Thanks.

Didn’t figure out why things started moving backwards, but as far as the instantiated object, it was just a matter of switching the velocity.

Just go into the 3D editor, select every polygon for the object, and rotate it 180. The polygon rotation will set the starting rotation.