I switched out a 3DS model I was using for the player to another 3DS model, and now everything goes in reverse. IOW, where it used to move forward, now it goes in reverse, etc. I assume this is because the model was built along a different axis?
So, in the code, I reversed it back to the right direction by multiplying the transform by -1.0, etc along the correct axis. But…
…when the player object instantiates a projectile, the projectile now shoots backwards.
Is there a way to change the default “direction” of an object? If not, how do I rotate the projectile to point forward when instantiating it?
Thanks.