New networking API & execution order

Hi,

Is there any plan to update the execution order document (Unity - Manual: Order of execution for event functions) with details on the new networking APIs (HLAPI).

Specifically, when is it being updated? are there any other ordering guarantees that we should know about ?

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[bumpy bump]

There is:

http://docs.unity3d.com/Manual/UNetSpawning.html

“Object Creation Flow”

The per-frame network update for processsing messages and checking for dirty objects on the server happens at the end of the frame - outside of that diagram, which is scoped for one particular object.

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