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Windows Demo - Forest
Windows Demo - Runtime Editor
Hey Everyone!
uNature is a new tool which handles two things, Grass and Trees.
On the grass aspect it completely replaces unity’s grass and adds a ton of features to it! For instance:
• Very powerful, procedural grass mechanics (Draw anywhere you want on your scene, whether its a terrain or any kind of a surface without it affecting your performance)
• Supports color maps (read colors from the surface), dynamic surfaces and soon translucency
• Supports shadow casting, custom rendering layer for each prototype, LODs and individual wind setting.
• Works on the GPU and fully utilizes the power of the machine. Reducing all of the spikes that unity’s grass has and allows instant grass modifications. Yes, That means NO MORE patch rebuilding!!!
• Fully modular, can be customized to work on almost any scenario and can be used on any platform (didn’t yet find a platform that it didnt work on)
• Copies from the terrain precisely and takes exactly 2 min to set it up in your project.
• Interactions (Touch Bending and more coming soon)
• Documented and an extremely clean code.
• Comes with a very clear documentation and API document.
But other than grass, as I mentioned above it also handles trees:
• Add any kind of an interaction to the trees on the terrain.
• Comes with a built-in “harvestable” tree instance script that works great.
• Super modular and can be extended.
• Integrated with UFPS, Photon Cloud, Photon Bolt, Forge Networking, UNet.
Pictures: