Thanks!,
And it depends, its not like that on every machine :).
Some machines gets litterally ~1 fps improvement and some are getting ~40-60 (like me) and some are even getting ~80.
It’s still work in progress but the end result is that it will improve performance to everyone,
So i will keep posting updates as i improve it
This looks really awesome for AAA terrains with dense grasses and Speedtrees.
Really looking forward to this!
Will you make a one week special offer or something like that if it’s released or do you recommend to buy unature1 now to save money because of the free update? Just wondering
Thanks for your interest!
Will be sure to provide regular updates about how the asset is coming along :).
Thanks!
Its definitely helping with performance on most machines, but i will aim to even make it better!
And yes there will be a special deal for the first week of release
Its your choice whether to buy TMS(uNature 1) now or wait for release because i still dont know what the special deal will be.
Personally if you aren’t sure about this, i would say wait, there’s no pressure
The unature beta version is a lot simpler to use than the current version of TMS. Takes a couple of minutes to set up at most if you happy with default settings. One thing to remember is if you are not going to use the tree felling option turn it off. Don’t know if intentional but when I switched it off it ran even faster.
I appreciate the tips :). Tbh I won’t be able to use this tool for at least another year, but I know I will benefit greatly from it since I intend to use heavy vegetation for my scenes. That along with the insanely cheap price and I had no choice but to get it :).
Do you have a performance comparing infinigrass and your system? In theory they are for the same thing (on grass).
Also, any chance you could create an apk to run this on android? Just curious if it would make grass finally usable on mobile, because any dense grass on mobile kills it using the default system.
The cool thing about the system is that it doesnt use any custom shader, that means it could work basically on anything, and could be integrated into any grass shader.
So while i never tried infinigrass i can say that if integrated correctly they could both work together, and that means that the perf increase will be huge :).
That’s a good question actually - i will try and see if i can get a little android demo running and post some news later on on how it performs :).
I think he has said a few times that Trees Manager System will become uNature. So I’m assuming he will just do a name change of Trees Manager System and update the price with uNature is ready for release maybe?
Yea it will be the same package but i will change everything in it
I dont have any estimated date but i think in 3-4 weeks at most if everything goes well