Yes on the foliage manager window select in the generation mask the layers you want
Haha yep
Yes on the foliage manager window select in the generation mask the layers you want
Haha yep
after fiddling around I was able to get things going at last. However, I have noticed that there isn’t much culling going on like this one :
At the moment I am drawing like 300k polygons for the grass, which I think it can be lower… if better culling is implemented… humm
Yep, that’s on the roadmap but basically the key issue with making the culling better is that the way uNature works is that it creates big chunks. I will add an option to reduce the size in order to get better culling
How big are the chunks? Do they get frustrum culling?
The patches try to be as big as they can (while staying under the mesh vertex limit) and yes they are
Ok sorry for delay - here are the answers for the rest of the questions.
Yes, you can paint on any surface really as long as it has a collider. (Again, its a 2d height map so you can’t draw mesh ontop of a mesh) But it will be changed when I get enough time in the army to work on the next uNature.
Yes exactly SetDetailLayer does it automagically for you. If you wan’t to do your own logic and get a faster method that works for your needs you can do it manually (following the source code)
3-4) Yes exactly. That would probably make the most sense. You can read the texture from the chunk and then assign it to the main scene chunk
Hello, what is your Email?
Hello,
eeproductionssupp@gmail.com
My issue is shown here.
Fixed it by re-adding the Unseeker script to the character itself not the parent.
Ran into another issue when I try to build.
[quote=“ElroyUnity, post:1928, topic: 625617, username:ElroyUnity”]
Hello,
eeproductionssupp@gmail.com
[/quote]Hey, bro why don’t you reply me in gmail?
Not sure, can you send me your mail on PM?
I will filter my inbox
decsec512@gmail.com
Yep, seen it now, it was in a different folder for some reason,
Will reply now
Hey, EE Productions!
Everything works fine but it’s hard to control. Sometimes I can’t move around in the scene to paint grass properly unless i press play to do the trick. Grass flickering all the time sometimes it disappear I don’t know why
Hey,
Regarding freeze of editor and flickering - both known bugs, will try to fix freezing this week and submit, regarding the flickering will look into it
Bought the asset several months ago to test. Now I’m starting to work on it for real this time. Can’t wait until the bug’s fixed
Will hopefully send you a fix today
About grass flickering during runtime… that’s the most annoying thing. But no rush, take your time. I can wait. Since the problem’s not yet fixed. I will work on other thing first for now
Absolutely agree,
trying to get a fix asap
Ok guys a little update for both uConstruct and uNature -
As you have noticed updates went down during the past few months during to my military service but I plan to comeback big time.
For that - I need anyone who have used either one of the system to give some points that he would like to improve so I can make it all happen.
The first things that come to mind -
uNature:
uConstruct:
I dont have an ETA about when it will be done but I promise to make sure it will be super good before releasing.
Elroy