Hey Guys,
When I was developing our first app in unity3d then I was stuck at a point, I was need to store an image to Camera Roll on iOS. I was spent my too much time to do this, then I think that why I should not creating a plugin for that.
So, now a good news, I have created a plugin for unity3d to transfer your pics to your camera roll on iOS device.
You can send me your problems to make some more plugins.
Capture And Save Application not working
Hello Devesh,
I have purchased “Capture and Save” application from the asset store. Whenever I make a build of example project for android and ios, its unable to start the camera.
I tried to visit your support website, but the page is not opening. Need your assistance to use the application as well as the plugin.
Thanks for purchasing my plugin, as we discussed in the emails, this plugin is not for taking snapshot from the device camera, this is for capture screenshot and save to the camera roll or picture gallery.
What you can do is, launch device camera and take a snap, then you can transfer this image to camera roll by using my plugin which is already discussed by emails.
Hey Devesh,
Thanks for the reply. You are doing a fair job to make me understand your plugin. You replied much more fast than my expactation.
I am facing one error in using the plugin. I am unable to understand, which function to call and how to call. When I call the " snapShot.CaptureAndSaveToAlbum();" , it throw an error
Undefined symbols for architecture armv7:
“__SaveImage”, referenced from:
RegisterMonoModules() in RegisterMonoModules.o
ld: symbol(s) not found for architecture armv7
clang: error: linker command failed with exit code 1 (use -v to see invocation)
I think you was not using my plugin properly, but after discussion with me your issue has been fixed now.
If you have any other problem or suggestion to make my plugin good, then please let me know.