You’re thinking of it the wrong way. As a game engine, Unity expects you to import your own textures, sounds and 3D/2D models.
For people just wanting to try out the system, they have the cube, sphere … , a simple particle-ball texture, even some grass textures in the terrain package. But “everyone” knows the Assets that come with a game should never be used for real. You should use your own bevelled and/or diff UV’d cubes, more/less grained isospheres, and so on.
So, the real question is “how do I get an ellipsoid model in Unity?” And the answer is that you make and import it, the same as everything else. Sure, maybe you can turn their sphere into one, but, in general, don’t expect a game engine to provide any “real” assets.