Just wanted to post a quick message before I head home to sleep… the Demoteam has been hard at work on some new standard assets and we’ve put together the a blog post to show off some of the cool work that has gone into it:
I saw that also. Looks like a major leap forward from the existing Pro water. I can’t tell from the screenshot or video how it compares to the “community ocean shader”? Does it include “ocean waves”? Whitecaps? Boat wakes? Can it be used for underwater scenes as well? If so, that will be awesome!
I studied the video again and it does appear that the new water shader does have waves and whitecaps. I may be mistaken, but doesn’t it look like the boat is “displacing” water, ie. water is not leaking into the boat (as is typically the case with other water shaders)? Additionally, the sky looks quite nice. UT wouldn’t happen to be hiding a nice real-time weather system in their bag of goodies would they? This update could make me a very happy camper…
Thanks ole. Will you give us access to water surface height and normal direction so we can calculate floating objects (like what is done with the “buoyancy” script in the community ocean shader)?
Edit: After studying the new water asset video some more (probably a dozen times now) I’ve decided that to me it doesn’t look like any ocean shader I’ve seen before in an indy engine. To my eye, the water probably looks a bit “too perfect” to look like a real ocean, but knowing Unity Tech it will likely have lots of room for tweaking to get things even better (ok, I’ll admit it, I’m fussy when it comes to water). In fact it looks more like the water in this demo video (starting at about 1:29). Apparently that was done with the Cry engine. If we get water that looks that good, with white caps, access to the shader’s surface geometry (so we can simulate buoyancy, splashes, etc.), compatible with projectors (so we can give it boat wakes, etc.) and some facility for underwater effects, then this might just be better than any water shader available on the market (within an indy’s budget, that is). But that’s, admittedly, a lot of if’s .