New Pro Water!

Hi all,

Just wanted to post a quick message before I head home to sleep… the Demoteam has been hard at work on some new standard assets and we’ve put together the a blog post to show off some of the cool work that has gone into it:

http://blogs.unity3d.com/2011/01/11/standard-assets-update-part-one/

enjoy!

1 Like

Looks perty! Can’t wait to check it out! Nice work guys!

WOW faints this is SO AWESOME!!! :smile: What does it look like in unity basic?

Looks great! nice work.

I saw that also. Looks like a major leap forward from the existing Pro water. I can’t tell from the screenshot or video how it compares to the “community ocean shader”? Does it include “ocean waves”? Whitecaps? Boat wakes? Can it be used for underwater scenes as well? If so, that will be awesome!

Its times like these that I wish I had unity pro :frowning:

Does it automatically make waves at the shore in realtime?

Looks very sweet indeed :slight_smile:

I studied the video again and it does appear that the new water shader does have waves and whitecaps. I may be mistaken, but doesn’t it look like the boat is “displacing” water, ie. water is not leaking into the boat (as is typically the case with other water shaders)? Additionally, the sky looks quite nice. UT wouldn’t happen to be hiding a nice real-time weather system in their bag of goodies would they? This update could make me a very happy camper… :wink:

Cool, this is really nice - can’t wait to get my hands on it :wink:

One more reason why I need pro. :slight_smile:

Will work for Food… err Pro.

wish i had unity pro now :frowning:

This looks fantastic.

bigkahuna, you are right about waves, whitecaps and displacement.

the latter “water-not-entering-the-boat” thing however is a hack at the moment that we are maybe not packaging with the water.

Thanks ole. Will you give us access to water surface height and normal direction so we can calculate floating objects (like what is done with the “buoyancy” script in the community ocean shader)?

Edit: After studying the new water asset video some more (probably a dozen times now) I’ve decided that to me it doesn’t look like any ocean shader I’ve seen before in an indy engine. To my eye, the water probably looks a bit “too perfect” to look like a real ocean, but knowing Unity Tech it will likely have lots of room for tweaking to get things even better (ok, I’ll admit it, I’m fussy when it comes to water). In fact it looks more like the water in this demo video (starting at about 1:29). Apparently that was done with the Cry engine. If we get water that looks that good, with white caps, access to the shader’s surface geometry (so we can simulate buoyancy, splashes, etc.), compatible with projectors (so we can give it boat wakes, etc.) and some facility for underwater effects, then this might just be better than any water shader available on the market (within an indy’s budget, that is). But that’s, admittedly, a lot of if’s :wink: .

Shhh or they won’t give it to us :slight_smile: hehe

Me and my free version of Unity are so jelly.

yes, getHeight getNormal gives something like this

Great! :slight_smile:

I would like to know if there is any changes to the free water??

Indeed, it’s a shader not?