New project unity 6 bugs i got

I am getting a lot of new bugs in a brand new project in new unity 6…

NullReferenceException: Object reference not set to an instance of an object
UnityEngine.U2D.Animation.SpriteSkinUtility.IsUsingGpuDeformation () (at ./Library/PackageCache/com.unity.2d.animation/Runtime/SpriteSkinUtility.cs:41)
UnityEngine.U2D.Animation.DeformationManager.HasToggledGpuDeformation () (at ./Library/PackageCache/com.unity.2d.animation/Runtime/BatchedDeformation/DeformationManager.cs:134)
UnityEngine.U2D.Animation.DeformationManager.Update () (at ./Library/PackageCache/com.unity.2d.animation/Runtime/BatchedDeformation/DeformationManager.cs:125)
UnityEngine.U2D.Animation.DeformationManagerUpdater.LateUpdate () (at ./Library/PackageCache/com.unity.2d.animation/Runtime/BatchedDeformation/DeformationManagerUpdater.cs:25)
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I have the same kind of error in an existing project migrated in Unity 6. It happens on some prefab that have a TextMeshPro