This is a pretty small thing to talk(and complain ) about, but I really want to understand the reasoning behind this change. Why was it changed at all.
This look so bad. So much empty space, and it’s a change that achieves nothing from my perspective except frustration. It was good in the middle, it fits, people got used to it, and so on. Was it changed just for the sake of change, in true UX fashion?
I actually reported it as a bug, a regression. It got through, then turns out it was by design. why is this atrocity by design?
Or even worse… Starting from Unity 2021.2 upwards, you just can’t delete a number field (like Transform position, scale, etc) by selecting the field and hitting “Delete” button to make it zero… it will stay the same! You Have TO replace it with number “0”… and just like you, I reported it as a bug, and guess what? It’s By Design! This is Truly Unacceptable as I used to zero the field fast and quick by deleting it… Heck, they are really “Improving” the Engine…
That’s when you select numbers (Left click + drag on the numbers, or, left clicking once in an unselected field with numbers) and then hitting “Delete” button on the keyboard then hitting “Enter” to confirm…
Expected result: numbers go zero.
Actual result: numbers stay the same.
As can be seen here:
Edit: Keep in mind this behaviour only can be seen in Unity 2021.2 and upwards…
Yeah I tested it with 2022 and it doesn’t have this issue… my logic was: if it’s by design, then it’s gonna continue from that version and upwards…and I was probably wrong.
Or they just forgot to implement it in 2022?? This is pretty strange…
I really would like to hear a reply on why this was changed.
One of the things I hate the most when it comes to UX is change for the sake of change, and it happens A LOT in UX.
And usually, it’s for the worse.
This changes just makes no sense. It looks bad, and I can’t see a reason for it.
Ah okay, yeah, we’re in the 2022 thread, automatically assumed we’re talking about that. Double checked, 2021.2 is behaving like you described indeed. Also reported, will see what they say about this (explicitly mentioned that every other version behaves like this, including the later ones).
To be honest, I think this is a combination of bug and QA misunderstanding/mistake. I don’t think this is an intentional change.