The first patch of PIDI Planar Reflections is now live!
- Support for Overlay / Stacked cameras in Universal RP
- Improved Reflections-only shader in URP, now with support for depth discard of non-reflection pixels (which makes it work better on Android devices)
- Bug fixes for UI when adding / removing materials to a reflection caster in-editor.
Hi, does it also work with deferred rendering (for the builtin/legacy rendering pipeline)?
Hi there!
Yes, the reflections should show up in deferred without any problems.
EDIT : Please be aware though that due to limitations in the legacy rendering pipeline, the reflections themselves will be rendered using Forward (as Unity automatically switches to Forward when using Oblique Projection Matrices, as those used in mirrors and other similar flat surfaces). If you disable the “Accurate Matrix” setting, the reflections will use deferred mode but some of the objects behind the reflection plane may show up in the reflection. Therefore, it is a matter of adjusting and tweaking to find the best balance
We hope this helps!
may be has some wrong effect in urp version at openglES3 platform?maybe the shader did not deal whith the inverted y axis in some platform?
Hi there,
We’re not sure exactly what you mean, but if you are experiencing an error please contact us through our support email and we will assist you. Thanks!
Hi,this is the error:
In URP,when the project change to the openglES, the reflecttion looks wrong。Thes second pic is wright when the project is not openglES。
Hi there!
Please contact our support email with all the details and we’ll be happy to help you as soon as the weekend is over. Alternatively, make sure you are using the latest version of the asset, as we have released a few patches that may have addressed this already. Thanks!
A new update is coming very soon, which will add improved support for Cinemachine + PostFX, as well as some other small improvements.
For anyone using CInemachine and noticing a small delay with their reflections, please ensure that our asset (Planar Reflection Renderer and Planar Reflection Caster) are executed AFTER Cinemachine in the ScriptExecutionOrder settings. This should solve it.
Again, the update is coming online soon.
From December 16, 2023 and until January 7, 2024 we will be on vacations for the Holidays season, which will cause delays in our replies to support requests.
We will return on January 8, at which point our support request turnaround should go back to normal. We wish you all the best for this holiday season and thank you for your continued support and trust in all our products. We look forward to the new year and to bring you even more tools and assets to help you realize your vision and take your projects to the next level.
A new update that allows you to select a specific Renderer when working on URP so that your reflections can have custom passes, lower quality rendering features and more has just been released.
Planar Reflections 5, Team Edition is part of the Spectacular Effects Sale on the Asset Store. You can get it now at its lowest price ever, with a 50% off!
PIDI : Planar Reflections 5 - Team Edition | VFX | Unity Asset Store
(This is the best value edition for teams that require multiple seats)
Hi,
I’m thinking of buying this asset for URP. However, I want to ask first if it will work with an orthographic camera?