Basically, every time I press my jump button it jumps, but if I hold it and I return to the ground I let go and it also jumps. I want to later add another feature relating jump, but can’t with this bug.
I can post the code if required.
Basically, every time I press my jump button it jumps, but if I hold it and I return to the ground I let go and it also jumps. I want to later add another feature relating jump, but can’t with this bug.
I can post the code if required.
Every action goes through a “phased” cycle of started, performed, canceled. So there’s multiple callbacks. Check for “context.performed” and your problem should disappear.
This has tripped up so many users that I’m sure there must be something we can do on our side to make it less of a trap to fall into.