[NEW] Tasty Grass Shader [URP 3D/VR] [50% Release Discount]

Tasty Grass Shader is a general-purpose procedural grass, flowers and clutter framework. It is compatible with all meshes and the Unity Terrain System. Leveraging modern graphics techniques such as Compute Shaders and Indirect Draw, it is very efficient at rendering hundreds of thousands of blades, often under one millisecond on a modern mid-range GPU.

https://www.youtube.com/watch?v=h-xbFQRLNzk


[Try the free demo | Buy the Asset ](Tasty Grass Shader - Demo by Symmetry Break Studio)

Features

  • Carefully-crafted grass and clutter rendering system:

  • Scriptable Object-based settings system.

  • Multiple templates for grass and wind included.

  • Separated baking and rendering pass for maximum runtime performance.

  • Powerful procedural generation system:

  • Up to four customizable layers of randomness via textures.

  • Use any grayscale texture to control height, offset, bending, thickness, thickness apex and color.

  • Multiple ready-to-use noise textures included.

  • Effective Level-Of-Detail and Quality system:

  • Controll the density over distance via template settings and graphics quality settings.

  • Optional use of Alpha-Clipping for finer grass blade shapes.

  • Support for Multi-Sampling Anti-Aliasing (MSAA) and Alpha-To-Coverage in URP Forward for maximum visual fidelity.

  • Support for any Unity Mesh:

  • Height controllable via vertex color.

  • No Read/Write flag requiered.

  • Vertex colors from DCC assets supported.

  • Vertex colors from Polybrush supported.

  • Support for Unity Terrain:

  • Grass can be assigned to entire terrain or to a single Texture Layer.

  • Built-in chunk system for optimal runtime performance on large terrains.

  • Beatiful wind system:

  • Simple and effective procedural wind based on a recent AAA game.

  • Tweakable speed, strength and tiling.

  • Collision system:

  • Use sphere colliders to make objects interact with the grass.

  • Hack-friendly source code:

  • Tasty Grass can be used without Unity components.

  • Endpoints for custom terrain soloutions included.

  • All important functions are exposed.

  • 3D (Forward and Deferred) and VR (Single-Pass Instanced and Multipass) are fully supported.

Support and Contact
If you encounter any issues or have questions, we are happy to help via: Discord | GitHub| Email

Hope you like this new asset. If you have any questions for us, ask away!