The Default-Shader does it right, but ideally I’d like to have the Normal Mapped Tile Shader work as well. Is there any way to get the same shadow results with normalmap feature?
Seems that shadow receiving is not supported with the tilemaps. Even changing the sprite rendered to a mesh renderer does not work and just makes the whole tilemap disappear. Too bad as I would love for this feature to work out of the box. Maybe you can make an “bug” issue?
I have the same problem, but i am unable to find the default-shader. Has it been renamed in a newer version?
Edit: Ok, so i also found a way to make it work:
Make sure that whatever light used has either a hard or soft shadow type
Select the tilemap that needs to receive shadows, and under the tilemap Renderer component in the inspector, select Material > Assets-tab > Default-material.
Tell the tilemap to receive shadows by giving it a scrip just like the one Fido789 made.