New to shaders, can surface shaders also be with vertex shaders?

I was reading a blog by alan zucconi. And from what i understand, surface shaders are different to vertex shaders, and there for you can’t do both its an either/or situation.

Is this correct or is there a way to combine the two? I want to deform the mesh with vertex shader, but keep PBR visuals. So i was hoping to combine the two.

Is it possible ?

I have no idea how and if things have changed with SRP though.

Oh thats a nice tutorial link, thank you :slight_smile: