Hello,
I am new to Unity 2D.
Before I made something with XNA and Artemis(Entity Component System).
I am trying to understand how Unity works, but I dont find good tutorials where Unity is declared.
Know someone good ones?
Now the main Question: Why must every GameObject have a Transform component?
Thanks.
GameObjects are objects placed in Unity’s different scenes, so they all need a position, rotation and scale.
Ok, but is it possible to pragram a script that must not placed into the scene?
For example a timer that change the scene after 100 seconds ?
Typically you just put “manager” scripts on empty game objects in the scene. You can use DontDestroyOnLoad if you want the object to persist through multiple scenes.
–Eric
The real question is why must all TransformS have a gameobject. 