New to Unity and would like some feedback.

Hey all, I’m kind of new to Unity and would like to ask some questions. I hope this is the right board.

I’ve designed a horror/survival RPG and did some art for it and got my friend on board who is excellent at 3D and things were going alright until we hit a road block. We can’t code! We decided the project is to ambitious, especially for two artists. We were going to do it in UDK but I’m thinking Unity might be easier. I had a go at Unity at the start of the year making maps and was quite happy with it.

So I decided I would try my hand at another idea I had and feels a little easier. Correct me if I’m wrong.

I’d like to create a fairly small scale Sci-Fi RTS. I’m hoping it would be a little easier, yet my only coding experience is in Game Maker (My friend and I had a fairly praised game on YoYo Games). Art assets wouldn’t be much of a problem.

Would this be feasible, or is anyone willing to help?

Gaming and art are my life and I love to combine the two to create things that I and hopefully others will enjoy.

Thanks, Uriah.

Some art:



I’ve got chromomegalophobia(not kidding lol) so that 3D bust scared the crap out of me haha.

but anyways, Ive been coding for a while now, but my expertise lies in C, which isn’t really what game engines use. However, while I’m not working on the horror game I’m developing I’d be glad to throw you guys some skeleton code or something like that if you ever get stuck.

What are you guys stuck on at the moment?

I took me a minute to lookup what chromomegalophobia is, never heard of it. That must make it very difficult to read.

Anyway that bust is good, it’s pretty amazing what mudbox, z-brush, and sculptris can help you create.

Thanks guys! To be honest, we’re pretty much just stuck on coding. We’re both art guys and have trouble with code and not many people have the skills where we live. We pretty much have everything covered but the code, which is kind of broad, I know.

We just don’t know where to start. RTS camera and terrain perhaps?

Cheers, Uriah.

I’d definitely start with the terrain(s). While you’re making it you should figure out what kind of RTS you’re trying to make ( as in, is it going to be resource based?, win conditions, spawns, etc). Think of as much as you can but don’t worry about covering all your bases just yet, you’re just trying to make a foundation for your code.

Work through a few of the Unity tutorials to get used to the editing environment. Then as Sage said, start off with the terrain: 3DEM, MicroDEM (if needed), and Terresculptor Pro Beta. Then buy something in the Asset Store like PlayMaker.

Thanks for the replies! Yeah, I spent a while using the default terrain tools when I was making some fantasy scenes and I’ve got the hang of importing my own assets into Unity. I’ll check out the tools goat suggested.

The game will be resource based, like Age of Empires. I’m not so fond of some of the new RTS games so I’d like to create a nice balance.

So I haven’t checked out those terrain tools yet but are the built in Unity terrain tools no good?