New to Unity........But compilers errors appears after use safe mode, if i choose "ignore" those erros are still there? Please someone help me with th

Hello everyone, i’m working with unity in my first 2D game, is blank project actually i change nothing in the core of unity. But when i start to press “Play” a message appears saying "All compiler errors have to be fixed before entering playmode! "

I was surprise because i’m not start the project yet, so i decide to see what going on and got this.

Standalone player support is not installed. Some functionality may not work properly.

DirectoryNotFoundException: Could not find a part of the path 'C:\Program Files\Unity\Hub\Editor\2022.3.44f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades'.
System.IO.Enumeration.FileSystemEnumerator`1[TResult].CreateDirectoryHandle (System.String path, System.Boolean ignoreNotFound) (at <8ce0bd04a7a04b4b9395538239d3fdd8>:0)
System.IO.Enumeration.FileSystemEnumerator`1[TResult]..ctor (System.String directory, System.IO.EnumerationOptions options) (at <8ce0bd04a7a04b4b9395538239d3fdd8>:0)
System.IO.Enumeration.FileSystemEnumerable`1+DelegateEnumerator[TResult]..ctor (System.IO.Enumeration.FileSystemEnumerable`1[TResult] enumerable) (at <8ce0bd04a7a04b4b9395538239d3fdd8>:0)
System.IO.Enumeration.FileSystemEnumerable`1[TResult]..ctor (System.String directory, System.IO.Enumeration.FileSystemEnumerable`1+FindTransform[TResult] transform, System.IO.EnumerationOptions options) (at <8ce0bd04a7a04b4b9395538239d3fdd8>:0)
System.IO.Enumeration.FileSystemEnumerableFactory.UserFiles (System.String directory, System.String expression, System.IO.EnumerationOptions options) (at <8ce0bd04a7a04b4b9395538239d3fdd8>:0)
System.IO.Directory.InternalEnumeratePaths (System.String path, System.String searchPattern, System.IO.SearchTarget searchTarget, System.IO.EnumerationOptions options) (at <8ce0bd04a7a04b4b9395538239d3fdd8>:0)
System.IO.Directory.GetFiles (System.String path, System.String searchPattern, System.IO.EnumerationOptions enumerationOptions) (at <8ce0bd04a7a04b4b9395538239d3fdd8>:0)
System.IO.Directory.GetFiles (System.String path, System.String searchPattern) (at <8ce0bd04a7a04b4b9395538239d3fdd8>:0)
UnityEditor.Scripting.ScriptCompilation.MonoLibraryHelpers.GetCachedSystemLibraryReferences (UnityEditor.ApiCompatibilityLevel apiCompatibilityLevel) (at <50e19b0ed93a4256b2e454b4acec2d48>:0)
UnityEditor.Scripting.ScriptCompilation.MonoLibraryHelpers.GetSystemLibraryReferences (UnityEditor.ApiCompatibilityLevel apiCompatibilityLevel) (at <50e19b0ed93a4256b2e454b4acec2d48>:0)
UnityEditor.Scripting.ScriptCompilation.LoadingAssemblyDefinition.SetAllCustomScriptAssemblyJsonContents (System.String[] paths, System.String[] contents, System.String[] guids) (at <50e19b0ed93a4256b2e454b4acec2d48>:0)
UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface:SetAllCustomScriptAssemblyJsonContents(String[], String[], String[])

I got three messages with the last one, i don’t know why. Look is my first project and i do nothing…this kinda suck

What you guys kindle help with this one, show me step by step of how to fix? thanks
[/quote]

I am trying to revive an old project from ver 5.3… it has an issue with the crossplatform input. I loaded it in safe mode over and over and couldn’t get it to compile. I finally loaded it “un-safe” and was able to comment out my issues and compile. it doesn’t work but it does compile so I have place to start from. its going to have to be re-written.

have you tried just loading it up without safe mode?

well, something is missing then, as that folder should exist, as long as directory not found is the first error

Everything is set 'C:\Program Files\Unity\Hub\Editor\2022.3.44f1\Editor\Data are totally fine, but after click in data folder UnityReferenceAssemblies\unity-4.8-api\Facades folders are missing, it’s should be there but they are not.

Also, i forgot to mention that i download microsoft visual studio 2022.

But if that folder is missing, its NOT fine… you need it