Hi, I am completely new to Unity (and game dev) and was looking around a bit before deciding to post.
I want to make a 2D game for Android and was wondering if Unity with the Android license was the right tool to use?
I am not totally sure how the whole 2D/3D rendering plays out, but my basic plan was to make a “2D” game by making everything in Unity and having the camera facing one way and the player movement/action parallel to the “camera lens”.
Will this impact performance greatly because of all the unnecessary rendering? Is the performance impact small enough to not matter?
I really do want to use Unity for this since it seems so well put together in terms of speeding up workflow and having an almost one-stop-shop kind of thing, so it there anyway to do this?
I suggest making the game in normal Unity before paying the cost for the android license . Theirs plenty of 2D games made with Unity, even bad piggies is a Unity game
Go for it.
You can use 2D, 2.5D and 3D with unity.
But 2D and 3D is different how you make the game. Many now days make 2.5D games. It is basic the same as 3D game, but you only use X and Y directions in the game( most of the time) and move the camera after the character.
When you start using Unity 3D you have a free 30 days to try it out. use that time well and you will then see what you can do with it.
I did buy android addon from the start and I do not regret that.
After that I have bought many tings to help out, like Playmaker and Rotorz (2.5D tile system).