So, I have a bit of beginner language skills in Java. Not Javascript, Java.
I have transferred to C# as it has a similar syntax to Java.
From the code I have seen, it looks pretty good.
Anyway - Using the general terrain tools in Unity, I would like to create blocks underneath the terrain.
The whole idea for this is that:
The blocks will be the same size
As many blocks as possible will be fit UNDER the terrain.
The blocks will NOT be visible, unless the ground ABOVE is dug.
My reason being for this is to enable a good building system, I would need a FLAT piece of land.
So they would dig the dirt ontop until they see the stone-like blocks underneath.
On here they can build.
Any ideas on how to get the whole block idea going? Cause they would have to be rendered under the terrain (or as an additional terrain?)
As I said, new to Unity, I noticed that in gameObjects but I don’t understand what it is. Would you mind explaining?
Another thing is: The Terrain is a certain height, if I wanted to allow mining would I script a way for a whole sort of underground to be made when they enter the game or would I have to inrease the actual size of the terrain?
Still completely new to this I basically want to make a voxel based game. That’s the whole thing. Voxel-Based…