New to Unity, not able to get Cinemachine on Menubar

Hello All,

I am new to Unity. I am a film maker. My exposure to gaming/animation platform is zero. I am trying on my own. I was recommended Cinemachine when I articulated my interest. I had imported Cinemachine into Unity, I can see the Asset package but I am not able to create a TimeLine or use the Cinemachine. Even after importing the Asset I am not able to see it on my main pull down bar. Any help will be appreciated.

Thank you in advance.

Best,
Arvind

The latest Cinemachine is available via the Package Manager from Unity 2018.2+.

Unity Main Menu → Window → Package Manager

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And before you install it, be sure to delete the Cinemachine folder from your assets.

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Thank you so much Valjuin. downloaded it as a package, however it is still not showing on the menu bar. But it is in my Package. I had tried to mark what I thought was important on the screen shot…

Yes, I did that too…

Do you have errors in the console log? Can you pate them here?

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Unable to open Packages/com.unity.cinemachine/README.md: Check external application preferences.

GUID [dec69862942cc9744ade63216979cafd] for asset ‘Packages/com.unity.cinemachine/Editor/PostProcessing/CinemachinePostProcessingEditor.cs’ conflicts with:
‘Assets/PackageExtras/CinemachinePostProcessingV2/Editor/CinemachinePostProcessingEditor.cs’ (current owner)
We can’t assign a new GUID because the asset is in an immutable folder. The asset will be ignored.

GUID [9624eb95bd1e31744a52461501b39e66] for asset ‘Packages/com.unity.cinemachine/Editor/PostProcessing/Resources’ conflicts with:
‘Assets/PackageExtras/CinemachinePostProcessingV2/Editor/Resources’ (current owner)
We can’t assign a new GUID because the asset is in an immutable folder. The asset will be ignored.

GUID [d6e27dc5ad82e7c4e8cddded5872eb77] for asset ‘Packages/com.unity.cinemachine/Editor/PostProcessing/Resources/PostProcessLayer.png’ conflicts with:
‘Assets/PackageExtras/CinemachinePostProcessingV2/Editor/Resources/PostProcessLayer.png’ (current owner)
We can’t assign a new GUID because the asset is in an immutable folder. The asset will be ignored.

These are the messages that Console is filled with…Thank you for your time Gregoryl

Remove CM from the package manager, then delete Assets/PackageExtras/CinemachinePostProcessingV2, then re-install CM from the package manager.

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Done…should the Cinemachine automatically come on the Menu Bar or do I have to do something? like open it and ‘Run’ something?

So, this is the message on the Console…

Unable to open Packages/com.unity.cinemachine/README.md: Check external application preferences.

It should come automatically. That message seems to indicate a problem.
Can you try, as an experiment, to create a brand-new empty Unity project, and install Cinemachine there?

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I did that…this is the screen shot…

Can you show your errors in the console window?

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This is the Console message

Oh dear. You seem to have a problem with your Unity installation. Maybe you should ask here: Unity Engine - Unity Discussions

Or maybe try re-installing Unity altogether.

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Hello Gregoryl,

Sorry for a delayed reply as I had some guests. I will post it in the Forum and try my luck.

Thank you for all the guidance.

Ive got a simple solution for you, once you have installed cinemachine in the package manager, a small pencil symbol will appear next to the button which allowed you to install the package initially. Simply press that and it will take you to the package location in your project. This seemed to fix this issue for me, and added the cinemachine toolbar into the menu.