New to Unity: want advice on fastest learning path, wrt to a chess related puzzlegame

Hi people,

I didn’t see a newbie forum so thought I would ask here.

I have previously written a puzzle game based around chess pieces and a chess board in C and in Flash Actionscript. No it isn’t an actual chess game per se.

So my first task in learning Unity will be making a 3d version of this game.

Is there a specific tutorial/s which is a best fit for a game of this nature?

Essentially I will need a chess board and pieces and a few other 3d assets (that I don’t have yet), that I will need to bring into the game, plus some sounds and a user interface. The logic is pretty much written in C and AS and will need some tweaking for Unity, so I want a fast track path in using the Unity tools to achieve these things. I don’t have 3d modeling experience, but have tinkered with Blender(mostly unsuccessfully). IT nerd and mid level programmer by trade but no C# experience.

Any tips, advice gratefully received, or send me off to a better forum if that’s needed (my first post here).

p.s. Eventually I’d like to take it multiplayer but singleplayer is fine for now.

Cheers,
Max

My suggestion would be to tuck in to free tutorials at unity3dstudent.com. The tornado twins youtube channel is not bad, also the various video tutorials on vimeo - and the free tutorials supplied by unity.

Also look here : http://forum.unity3d.com/threads/32480-Unity-Tutorials-on-Reddit

And if you get bored with the tutorials - take a break and start building your assets.

All the best,
Tony

Thanks for the reply, I will check it out.

I should have also asked, as I am new, should I consider getting an older version as I am thinking there will be more learning material about for older versions? Has it changed enough to consider that as an option?

Cheers,
Max

I’m not sure if you have the option of downloading an old version now 3.0 is out, but the changes aren’t so significant that you need to worry about it. There have been changes in UnityScript that may require some minor tweaking of old code to get it compiling in 3.0, but if you’re a programmer anyway that shouldn’t present any problem.

The stuff that’s specific to your game is the logic you’ve already implemented in two other platforms, so I guess what you need is tutorials on getting started with Unity and moving/manipulating models in 3D space. I’d suggest the 2D Gameplay and Lerpz tutorials from the Unity site as good starting points (after you’ve read the basic introductory tutorials of course).

Thanks Laurie, sounds like good advice.

Cheers,
Max