New to Unity, What are the easiest assets to make games with? Visual Scripting, map creation etc.

Hello. For years I’ve wanted to make my own cinematic like game. I’m wondering what you think are the easiest assets to use to create maps, events, animation, camera work. ETC. Specifically I’m looking for ones that support one of the many visual scripting languages such as uscript. Or if there’s any good premade game frameworks with visual scripting that I can easily use to create a style of game.

I’m not good at code, I’ve tried many times to learn it but I just can’t. However programs like 3DSM, after effects are easy to use for me. I easily understand how to get things done in them. So I’ve been searching for a program to make games with for a long time. I’ve watched as playmaker came out, but it was too limited although it is great. I tried construct while easy it was also too limiting. RPGMaker, while wow it’s so easy was the most limiting. Blueprints recently came out and I have been looking at that, but somehow it seems pretty complicated and hard to use, I literally watched all the tutorials but it was too “build from the ground up” for me.

Basically, I want to create a 3D game, either sidescroller, RPG, platformer. And I want to tell a story through it, and have some good camera / animation happening, such as a character falling into the scene knocking the other character down, which triggers a talk scene etc. I play with 3D and animation a lot but I want to put it into a game. The game type of course I want it to be fun as well, but realize without coding I’ll have to use what I can find here.

I recently found plygame with blox. and I’ve been checking out the tutorials on it. It seems like the easiest way to create a story driven game with cinematic scenes etc so far. I could easily understand the tutorials. Is this the easiest tool I can get?

can you reccomend any other assets in the store, that would help create game worlds / make things easier, perferably without scripting as well? Any other frameworks, etc here?

It sounds like you’re looking for something extremely specific. I can’t speak to most of the things you mentioned, but Playmaker is anything but limited… It’s surprisingly powerful and can totally replace scripting in many cases.

What things did you find limiting about these other platforms that you wanted to do but couldn’t?

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I agree with @Schneider21 You can see a number of games that are currently being developed with playmaker. Also, with most visual scripting platforms you will have to build from the ground up, or at least rewrite a lot. If you don’t like playmaker, uScript is also very popular - there are a lot of tutorials out there for it!

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Well, for RPGMaker, it’s nice, but I want 3D animations

about construct, I built a basic platformer and it seemed really flexible, and I could add 3D in via javascript but it just seemed more geared towards simple games, and I couldn’t figure out how to add the 3D in honestly.

Playmaker, while I haven’t tried it extensively I read alot how it’s just for complimenting code, I built a small pong game in it a while ago but never got past creating collisions.

I never tried uscript, or plygame with blox yet but they both look really good. I might give playmaker a more indepth look as well.

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I read a lot about “thinking like a programmer” and how you’d have to apply it to visual scripting. I’ll check out playmaker and uScript more extensively, I guess I was looking for something that would be even easier then those.

About a specific type of game. I am not sure. Honestly game making is still really confusing to me, and it seems way harder then learning a 3D program for some reason. All I know is I want to create my own characters in 3D, and make a cool world / setting, create an atmosphere etc, then tell a story with those characters in that world like an RPG, I love doing camera work / framing shots (I do it IRL too) So I’d like to make some cool stuff with the advantages of using 3D.

The game type, I was thinking either a sidescroller game with action / boss fights, with little unique added mechnics
or a third person RPG with action, boss fights, and added mechnics, (mechnics like Zelda games, yknow alot of cool little add ons)
Are those ideas up there possible in playmaker only? Or should I look at uscript / plygame (plygame is like a framework with visual scripting, it seems really easy to add all of your characters in an RPG type of game)

I know the two up there seem like a lot of work, and I kinda like to keep things easy so I was also thinking of going the route of a space shooter type of game (I heard it was easiest) but I’m not sure how I’d craft the cut scenes or world for that matter.

Would you guys suggest any other types of game types for what I’m trying to do?

Playmaker can do it, visually it may look like spaghetti. Note that you can use scripts along with playmaker (I’ve done small sample things with it).

You could be creative, have a series of characters & objects that the player can find, buy, collect, make (if you wanted a construction element), script a variety of actions & responses & have a loose fitting script. The player moves around & drops/throws the items at or near the player character or npc’s to then watch the prescripted response to eventually make their own story. Each reaction could lead the player along a different story path depending what they used, when they used it & even on who they used it (player character, npc etc).

This would be a massive amount of work as the branching would increase exponentially with each new character/object you introduce. You could probably keep track of it & rough it out in something like twine or a mind map tool.

That’s because it IS waaaay harder than learning a 3D program. :wink:

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