Hello all I am new to unity and I develop for the windows platform. I created an empty test project with a flat terrain and a point light just to see how the build process works.
The problem is whenever I output a windows store app with Xaml it says hashtable not found in mscorelib. When outputting to d3d11 it says development build in the bottom right hand corner.
I am not sure how to fix either of these issues, any thoughts? Oh and I am using unity 4.2 now
For the hashtable issue, Windows store and Windows Phone 8 apps do not support Hashtables, among other classes (ArrayList, some encryption classes etc). There are alternatives for them all, but basically you have to change any use of a Hashtable in your code to a Dictionary<string, object>.
As for the second issue - the development build, I think that is because in Visual Studio you are doing a debug build, not a release build. Try changing this in Visual Studio and see if the Development build goes away.
You were spot on for the second issue the development issue but as for the first issue when I made an empty project with just a terrain, I had no code at all. I only get the issue when I try to build as a Xaml application
Hmm thats interesting, an empty project shouldnt have any issues. Where and when are you seeing the error? Is it in Unity all the time, or in Unity when you hit Build, or in Visual studio somewhere?