New to Unity3D

Hi, I am new to unity and to the forums, and although it looks great, I can’t get Unity to work.

1)When I go into game mode I can’t see anything - just a blue screen.
2)When I go to paint trees - palm - onto terrain, it crashes immediately.

Please help me out.

As far as 1 goes, do you have anything in the scene that should be seen in the game, if so is there a camera to render those objects?

For 2, can you provide more details about what you’re trying to do and possibly details about the crash?

kk, I had a simple cube mesh imported w/texture + light + camera. Nothing.

  1. I had terrain on the screen, and i went to add trees, loaded palm, and when I went to click on the mesh, it crashed.

I am new to Unity too; first post also. :wink:

Yesterday, I downloaded Unity free Indie edition. I also experienced the crash that your_mum had. I am using Windows Vista 64, Quadcore CPU @ 2.66GHz, 6 GB RAM, ATI RADEON HD 3650.

However, I found a workaround. Just remember to save often. Before I add any trees to my terrain, I click Terrain->Mass Place Trees and I add a small number of trees (1 to 5, something like that). It then adds the trees. Then I can click on terrain in the hierarchy, then click on the place trees tool in the inspector and tree placement works! You can then add more trees of differing types, placements, etc. Just be sure to save often, because I did experience one other crash.

However, by using the Mass Place Trees trick the crashing is minimized. I think this is most certainly a bug since it crashes to desktop and I can reproduce this regularly. I will look into submitting a bug report.

If any of the developers happen to read this, please feel free to ask any additional questions.

Hey guys, having the same Place Trees problem and submitted a bug yesterday.

Thnx _signal, that worked out great, still annoying though…

I can also confirm that Unity will crash whenever I try to place a tree. In this case, it’s a single palm tree.

Guys,

Yes, we do appear to have problems with our tree rendering. We are investigating and will get a fix out in due course.

Regards,
Graham