(New tool) Recorder

Are you struggling to capture your gameplay and wish you could delve deeper into the frame by frame details beyond what Unity provides?

Do you find yourself in need of a method to monitor a specific component and its variables outside of the standard inspector?

Or perhaps, you’ve stumbled upon a new bug and you’re searching for a way to reproduce and play back the sequence of events leading to it?

Fear not, for the solution to your problems is at hand. The Recorder is here to aid you. This tool is designed to address these very challenges, providing a more comprehensive approach to gameplay recording, debugging, and analysis.

The Recorder is an incredibly powerful tool specially designed for recording scene play in Unity. It boasts an intuitive and easy-to-use interface which makes it accessible to users of all experience levels. Users simply need to select the properties from any component they wish to record, and the Recorder will handle the rest of the complex process, freeing users from the grunt work.

One of the standout features of the Recorder is its ability to generate a comprehensive CSV file. This file can be utilized to conduct further in-depth analysis, providing users with valuable insights. The CSV file, filled with recorded data, is also used to replay the scene, offering the possibility to revisit specific moments or actions.

What makes the replay mode even more fascinating is the ability to select whether to play the recorded properties in runtime. This adds a layer of flexibility and control that users often appreciate.

The Recorder’s compatibility is another one of its strengths. It fully supports all Unity Components and all custom MonoBehaviour scripts, making it a versatile tool in any Unity developer’s toolbox. Furthermore, it offers support for writing custom extensions. This feature allows users to record complex data, such as animation states, adding another level of detail to the records.

Another key benefit of the Recorder is that the source code is fully provided, and there are no DLLs at all. This is a significant advantage for programmers as it allows them to modify the Recorder directly or build their framework on top of it. This makes Recorder not just a tool, but a foundation upon which users can build and customize to suit their specific needs.

Our documentation posted below will cover the basics of the Recorder tool and we offer videos that show the basics of the tool in action

Documentation:

Unity Store Page: