I’m trying to use my own tree meshes with the new terrain system, and it says a material is missing? I’m seeing the materials on the object in the viewport when I drag it into the scene, but if I try and add it to the tree sections of the terrain, it says it can’t create a prefab because it’s missing a material.
I’m using a .fbx file and it’s in a folder in my assets folder called ambient-occlusion. Do the materials need to be in a certain place? Are there certain steps I need to take when applying the nature occlusion shaders to the mesh? The mesh is one piece and has 2 materials applied to it, the bark and leaf materials.
If anyone can go into more detail on the process than the docs do, that would be really helpful…
Thanks.