New ui system: load scene after animation


I’m about to finish my first game, and I’m doing the finishing touches.

I’m trying to do an animation before moving on to a new scene, I tried in many ways (invoke, coroutines etc) but I did not succeed, I also thought it was a bug of unity.

You have an idea how to do?

thanks in advice, talyon

Check out these Answers.

  1. Unity 2D: perform action after
    animation is done.
  2. Trigger action when animation completes
  3. Perform an action after Animator is finished